Bone zones allow you to define logical zones for your models with RIG and then highlight or identify them without splitting them into sub-meshes.
With a quick and intuitive wizard, you can divide your rigged model into different logical zones as you like, highlight the targeted area and quickly prototype your model's colliders. Save a lot of time!
- Highlight parts of an animated character without altering the model
- Highlight objects linked to the hierarchy automatically (such as weapons)
- Identify the affected zone from a RaycastHit or Collider with a single line of code
- Easily associate additional information to each individual zone
- Simple and automated wizard, but with the possibility to check every detail in advanced mode
- Automatic recognition of Humanoid zones
- Automatic collider creation for fast prototyping
- Customization of layers and collider types
- Compatible with any model with RIG (Humanoid and non-Humanoid)
- Supports multiple SkinnedMesh in the same model
- Easily integrated with InVector and Opsive UCC
- Sources available for complete customization
- Two examples included
Please note that assets shown in the media are not included.