Bone Zones

Bone zones allow you to define logical zones for your models with RIG and then highlight or identify them without splitting them into sub-meshes.


With a quick and intuitive wizard, you can divide your rigged model into different logical zones as you like, highlight the targeted area and quickly prototype your model's colliders. Save a lot of time!


  • Highlight parts of an animated character without altering the model
  • Highlight objects linked to the hierarchy automatically (such as weapons)
  • Identify the affected zone from a RaycastHit or Collider with a single line of code
  • Easily associate additional information to each individual zone
  • Simple and automated wizard, but with the possibility to check every detail in advanced mode
  • Automatic recognition of Humanoid zones
  • Automatic collider creation for fast prototyping
  • Customization of layers and collider types
  • Compatible with any model with RIG (Humanoid and non-Humanoid)
  • Supports multiple SkinnedMesh in the same model
  • Easily integrated with InVector and Opsive UCC
  • Sources available for complete customization
  • Two examples included

Please note that assets shown in the media are not included.