Blaze AI Engine OFFICIAL SALE

The easiest & most feature-rich universal AI engine you'll ever use. Any type of enemy you need, Blaze will make it happen. It supports everything you'll ever need, root motion, off mesh links, companions, strafing, etc... That said, it has a great animation system that is so simple to use. Now you can turn your enemies into that of commercial games.



Documentation | Tutorials | Discord | Publisher Page



THE POWER OF BLAZE AI

You'll be able to create any enemy type using Blaze AI. For example:

  • Wandering/fleeing animals or brainless zombies ✅
  • Smart AIs that respond to the environment and coordinate their attacks ✅
  • Shooter AI that fires, hides behind optimal cover and tries not to get shot ✅
  • Ranged AI that throws spears from a distance ✅
  • A melee brute fighter ✅
  • An agile AI that can jump, drop and climb ladders ✅
  • A companion AI that can do all the above ✅


MODULES (expand AI features & behaviours)



SYSTEM ADVANTAGES

  • Doesn't force a certain way to do things
  • Modular design
  • Switch behaviours dynamically (e.g: switch AI from attacking to fleeing)
  • Customizability


EASE OF ANIMATION (& ROOT MOTION)

Animation system is a breath of fresh air. Drag and drop your animation to the Animator and then in Blaze select from a popup the animation, where you want it to be played, and that's it! No transitions or triggers. Blaze will do all of the work for you and you'll get to keep your animator clean and organized. Root motion is also supported.



OFF MESH LINKS

Blaze AI is proudly the first and only AI on the store to support off mesh links with an incredibly smart integration that can be dynamically turned on or off. Blaze AI agents can jump, fall and climb ladders. Also works with animation root motion and AI companions too!



COMPANION MODE

Blaze doesn't only help you to create enemies but friends too. Have an AI backup your player through thick and thin using the highly flexible companion mode and fight other AIs together. Order your companion to stay put, follow, attack an enemy, go to a certain location and more.



RAGDOLL SUPPORT

Supports ragdolls on death and on knock out (a feature where an AI ragdolls and gets up back again). All with seamless transition and user-set force.



SPARE STATES (EMOTES)

Blaze gives you the ability to create what is called spare states. These are custom states that you create and can call at any time. It helps you invoke specific events, run custom behaviour, play animations & audio. A simple example is creating a spare state that taunts the player mid-combat (emote) or blocking player attacks.



PERFORMANCE

Blaze is very optimized and was built with performance in mind. Only one Update call for every AI. Also offering distance culling, vision cycle frames, vision performance mode, AI audios in scriptable object for less memory-footprint & settable layers in all physics operations.



APIs & PROGRAMMING

Blaze offers numerous APIs and access to properties to have dynamic control over your AIs. All inspector properties can be accessed and changed dynamically via code to change how the AI may act in runtime. All APIs & public properties are listed in the docs.



GLIMPSE OF OTHER BLAZE FEATURES

Vision with Multi-Targeting & Detection Bar - AI vs AI - Strafing - Backing Away - Humanoid and Generic Models - AIs Call for Help - React to Certain Tags - Skin Check for Enemy Contact - Searching - Friendly Mode - Fleeing .... and so much more!



PACKAGE & DEMOS

This package comes with 8 demos, for built-in & URP, to get you up and running with everything you need. Also comes with a thorough documentation and the source codes (commented and organized in regions).



If you have any questions or technical issues (bugs), please email me or you can use the discord server.


If you like this asset then don't hesitate to give me your feedback. I would appreciate it.