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Do not use the plugin review submission form as a bug report submission form. Instead, use any of the specified communication channels. In most cases, the developer responds within a few minutes.
Magic Lightmap Switcher allows you to easily and quickly control lightmap for your scenes. This will allow you to store different lightmaps (night, day, evening, etc.) and then switch between them or perform smooth interpolation.
Plugin stores baked light data such as:
You do not need to create separate scenes to store and manage data. Lightmap sets are stored separately from the scene object.
Integration:
Tested with assets:
Tested On Plarforms:
Custom Shader Compatibility:
The asset will work with any custom shader, unless that shader uses its own GI functionality. If your shader calls on Unity's built-in functions to render lightmaps, reflection probes, lighting from light probes, and more, then you don't need to worry. Everything will work by default.
For those using custom lighting features. Write to the developer on any support channel. It's pretty easy to add blending and switching support to your shaders.
Support the developer:
Anyone who can and wants to provide support to developer can do it here
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