This is a very optimized terrain tessellation shader for HDRP
The performance is in the maximum state compare to others because this shader is simple and has no complex computing.
=> Features:
- One click setup
- Distance based quality control
- Automatic smoothness map
- Easy to use
- 4-Layers , 6-Layers and 8-Layers mode
The tessellation algorithm is "Distance Based". so you can easily optimize for any target hardware to save quality per performance
4-Layer, 6-Layer and 8-Layer mode is supported
My other assets: