HDRP Terrain Tessellation 2

This is a very optimized terrain tessellation shader for HDRP


The performance is in the maximum state compare to others because this shader is simple and has no complex computing. 


=> Features:

- One click setup

- Distance based quality control

- Automatic smoothness map

- Easy to use

- 4-Layers , 6-Layers and 8-Layers mode


The tessellation algorithm is "Distance Based". so you can easily optimize for any target hardware to save quality per performance


4-Layer, 6-Layer and 8-Layer mode is supported



My other assets:


HDRP Lighting Box 2 : NextGen Lighting Solution


Universal Lighting Box 2


Lighting Box 2 Next-Gen Lighting Solution