What this tool does:
- This tool can place prefabs in almost unlimited number
- Can be used for vegetation, or anything that need a big number of spawns based on rules
What this tool does not do:
- This tool not contains any LOD system or performance saving method. After the placement, everything else is up to you
- This package not contains any vegetation, or other models or resources
- This tool cannot place Unity Terrain trees or grass (yet)
Key features:
- Easy to use interface
- Customizable world boundary
- Customizable sample and exclusion layers
- Object layers with custom properties
- Any number of prefabs can be assign to an Object layer
- Per-Layer and Per-Object tranformations
- Collision handling between anything
- Color groups with 4 type of Color mixing
- Material color changing
- You can randomize almost everything
- Gizmo based placement preview
- 3 different landscape view
- Detailed documentation
Upcoming features:
- Raycast normal based placement
- Object brush
- Unity Terrain support (Tree, Grass, and Painting)
If you have any problem or question, please contact me: [email]