Keep things clean and organize your triggers, actions and conditions in a simple State Machine, easily re-use them with any type of game object.
NOTICE:
State Machine is an extension for Game Creator and won't work without it.
🔸 FEATURES🔸
- Node-Based Graph which works and looks the same way as the Animator editor graph.
- Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.
- Add as many transitions to any node and add conditions to them.
- Mute transitions.
- Copy & Paste nodes between State Machines.
- Drag & Drop regular GC Actions, Conditions and Triggers to a StateMachine to easily port your previous work.
- Duplicate State Machines.
- Add as many Sub-State Machines as you need.
- Drag & Drop state machines inside other SM's to create Sub-State Machines.
- Easily export State Machines to share between projects or to other users.
- Use any type of triggers, actions and conditions inside a State Machine.
- Works with any other official or un-official Game Creator modules.
- Live Debug runtime states right in the Editor.
- Compatible with all modules.
- Need Multiplayer support? We got you covered!
🔸 LINKS 🔸
• Documentation
• Discord
• Multiplayer Module