This is a top down mine environment.
Update:
Added support for universal render pipeline (URP).
Assets can now be used out of the box in HDRP and URP.
A new demo scene has been created to show off the assets in URP.
General:
All textures are created in Substance Painter and have a resolution of 2048x2048.
There are 60+ prefabs included that are ready to be dragged and dropped into the scene.
Demo scenes are included.
The asset is designed to be used in top down perspective but objects are detailed so they could be used in first person as well.
Sketchfab shows a few example assets.
Objects have a medium polycount, meaning an average rock has aroung 900tris, a boulder around 3k tris and a wall around 4k tris. Wood Structures have around 1k-3k tris.