This asset extends the Unity API and comes with demo scenes
Added in version 1.4!
--Change GameObject material render mode at runtime. The following code will change the rendering mode of the material attached to the gameObject to transparent.
gameObject.RenderMode(3);
--Move and Rotate GameObjects in code with examples like:
"gameObject.RotateRight(float variable);"
AND
"gameObject.MoveForward(float variable);"
And easily change UI images alpha value with:
"Image.iTransparency(use int variable for Color32 OR use float variable for Color);
Make 2D characters forward facing direction always look toward the mouse cursor with
" gameObject.LookAtMouse2D();"
Includes a 2D laser example.
Includes full source code, documentation, and demo scenes.