AutoLOD - Mesh Decimator OFFICIAL SALE

EXCLUSIVE DISCOUNT for AutoLOD users, get Mirage for 50$ instead of 60$!

Mirage works 100% in symbiosis with AutoLOD for the ULTIMATE optimization LOD system.


Online Documentation

Discord Channel


New in 5.3: AutoLOD is now officially compatible with Unity 6

  • Elevate Your Experience with the brand new 'High-Quality' Backend: It is not just another update – it's a game-changer that will redefine your expectations.
  • Best UV Layout Preservation: Experience the most precise UV layout preservation yet. The High-Quality backend ensures your textures still align perfectly after decimation, maintaining the artistic integrity of your models.
  • Mesh Borders Preserving: Say goodbye to collapsed border edges. The High-Quality backend makes sure your terrain chunks will still fit together nicely after decimation.
  • Unmatched Simplicity: This update keeps the user-friendly simplicity that has won over thousands of users. One click is all it takes.
  • Editor and Runtime usage: Work seamlessly with both the editor plugin or the C# runtime API. AutoLOD flexible design adapts to your workflow, not the other way around.
  • Prefab-Friendly: 100% compatible with prefabs. There's no need to unpack them – AutoLOD works directly with prefab instances or in prefab editing scenes.
  • Characters-Friendly: Skinned Mesh Renderer and Blendshapes support out-of-the-box.
  • Submesh Compatibility: AutoLOD seamlessly works with submeshes.
  • Performance-Fidelity Balance: Find the perfect balance between high performance and high-fidelity results with the customizable options.
  • 3 in 1 workflow: AutoLOD can be used from
    • The dedicated editor window
    • The LODGroup contextual menu with
    • The documented C# API

For pre-sale inquiries please use Discord or send an email to contact[at]leochaumartin[dot]com