-- SRP / URP Stylized Toon Shader -- [Documentation] It’s a optimized mobile friendly shader thought for designer, artists and devs that want a simple but powerful material without have to handle with coding. I develop it with Genshin Impact as reference. You can get the same result in game with this shader [Documentation] -- Main Features -- Main Map and Light Map
You just need two maps, the Albedo and a light map to make it work. You can change the light attenuation for both the maps. Toon Ramp Adjustable toon ramp effect. You can set two colors, one for the shadow and one for the middle color of the toon ramp and change the range for both. Dark Tones The shader read the data from the albedo map and change the intensity of the darker colors for enhance them Light Tones The shader read the data from the albedo map and change the intensity of the lighter colors for enlight them Rim Light and Outline You can set bith rim light and outline color and thickness with given parameters. -- Compatibility -- Rendering Pipeline This shader supports all Unity Rendering Pipelines. So unity default rendering pipeline, the URP and the LWRP. Unity version The minimum supported unity version for this package is 2017.4.4 Mobile You don't have minimum mobile hardware requirements with this shader. It's very light. Lighting Contents The package provide you everything you need to start working with the shader An example scene with Chan with her customized materials with this shader. The images are only for reference to let you know the result you can achive.