DE Environment

● Jump start your studio today with a powerful collection of shaders built using module construction with Amplify Shader Editor functions and nodes, ASE editor is not required to use DE Environment shaders.

● shader functions suitable for teaching & or learning from beginner to expert levels.

● modules can be added to many of the core functions in countless configurations giving you what your project needs when you need it. Amplify Shader Editor is only needed for customization.

● easy installation install wizard.


Discussion Here: Discord


This asset and represents the complete collection all DE shaders, including tools & source code. Bonus demo scenes combining DE assets from multiple shader packages. includes multiple shader samples not found in other DE Assets.



FEATURE LIST


Global Controller:

● Global controller for wind, snow, rain & wetness


Tools - Bake Wind Animation into all your Models:

● add wind animation into any 3rd party models, easy to use with just a few clicks and your 3rd party vegetation will work with wind scripts even if models did not have any baked vertex color before.

● baking vertex color works within Unity directly into source mesh or FBX models without the need to export into other external modeling programs.


Tools - Repair Vertex Tangent & Normal for Best Lighting:

● repair game object prefabs with damaged, missing or poor vertex tangents and normal to give your assets the best possible visually correct lighting within Unity.

● repairing normal and tangents works within Unity directly into source mesh or FBX models without the need to export into other external modeling programs.


Tools - Bake Ambient Occlusion into all your Models:

● bake AO ambient occlusion into your game objects/prefabs improving project performance and quality.

● baking ambient occlusion works within Unity directly into source mesh or FBX models without the need to export into other external modeling programs.


Tools - Texture Packing:

● texture combiner tool for textures packing or repacking texture channels giving your project a more highly optimized workflow.



SHADERS


Automotive - (BIRP URP HDRP)

● A collection of automotive type shaders including car paint with layered base colors, paint flakes and clearcoat.


Baked GI - (BIRP URP HDRP)

● A collection of baked GI shaders including custom lighting with bicubic lightmap sampling.


Bicubic - (BIRP URP HDRP)

● Bicubic sampling adds additional smoothing by considering more pixels than bilinear in preserving more fine detail on surrounding slopes.

● Fast 4 tap Bicubic filtering with precomputed steps


Cutout - (BIRP URP HDRP)

● A large collection of cutout shaders including emission options


Decal - (URP HDRP)

● Classic decal shaders


Digital - (BIRP URP HDRP)

● Digital display signage, glitch, rays and hud shaders.


Dissolve - (BIRP URP HDRP)

● Modular dissolve effects driven by noise texture.


Fabric - (BIRP URP HDRP)

● Fabric suitable for most applications with custom wind support.

● HDRP Fabric for cotton, wool, and silk.


Glass - (BIRP URP HDRP)

● Glass shader with advance options for mask mapping, useful for most glass needed in a game production.

● HDRP iridescent support.


Hologram - (BIRP URP HDRP)

● Classic hologram shaders with custom effects for glitch


Ice - (BIRP URP HDRP)

● A powerful set of ice shader in metallic and specular workflows using parallax mapping with sub-layer ice flow including chromatic, refraction, wetness, transmission & translucency.


Mobile - (BIRP)

● Shaders suitable for mobile with blinnphong, bumped diffuse and lambert lighting


Parallax - (BIRP URP HDRP)

● Parallax shader types including occlusion, bidirectional, Iteration normal and Iteration planar sampling


Polybrush - (BIRP URP HDRP)

● Modular Pollybrush shader supporting vertex color


Portal - (BIRP URP HDRP)

● Classic portal shaders


Rain - (BIRP URP HDRP)

● Advance rain shaders in cutout, surface, glass using flipbook mapping for horizontal, vertical, and static flow


Stochastic - (BIRP URP HDRP)

● Stochastic sampling, fast lightweight planar sampling


Super Sample - (BIRP URP HDRP)

● Super sampling shaders in cutout and surface shading


Surface - (BIRP URP HDRP)

● A large collection of surface shaders including detail mapping, emission, gradient and much more.


Terrain - (BIRP URP HDRP)

● Supports terrain up to 8 layers.

● Advance users with Amplify Shader Editor may easily customize to select and enable per layer for standard, planar, stochastic and or parallax.

● Additional options may be added for cover map, global wetness, height blending, color saturation, advance color masking, advance distance masking and much more.


Toon - (BIRP URP HDRP)

● Provides additional lighting controls for indirect diffuse, specular, occlusion and smoothness getting lighting data from surrounding reflection and light probes, toon matcap and ramp support.


Triplanar - (BIRP URP HDRP)

● Spherical projection with two texture sets top and bottom

● Cylindrical projection with three texture sets top, middle, and bottom


TwoSided - (BIRP URP HDRP)

● Applies different texture sets on front and back face of models.


UI - (BIRP URP HDRP)

● Classic UI shaders


UV Reveal - (BIRP URP)

● Filtering point and spot light color in mask to revealed on surface.


Vector Displacement - (BIRP URP HDRP)

● Vector displacement mapping


Vegetation - (BIRP URP HDRP)

● A powerful set of vegetation shaders including billboard, cutout, surface & grass.


Water - (BIRP URP)

● A powerful collection of water shaders suitable for lakes and oceans



Compatible with:

Amplify Shader Editor

AE Alexander Elert

ALP8310

Nature Renderer

Vegetation Studio

The Vegetation Engine

Sinespace

Unity Polybrush


Demo - Vegetation (average tris count)

● Trees 26000~12 – LODs Yes

● Plants 9000~9 - LODs No

● Stones 1200~600 - LODs Yes

● Grass 164 - LODs No

Demo - Mobile (average tris count)

● Trees 9000~6000 – LODs No

● Stones 1300~700 - LODs No


Need Help or Have More Questions?

Please visit Discord to learn more and or chat with us in realtime