Mexican Desert Vegetation

A package focused on 3D vegetation using Unity Shader Graph. Discord


IMPORTANT: To run the project you must install SeedMesh Shaders separately, that way, the shaders can be updated more efficiently.



This package contains:


-A sample scene (the scene made with Vegetation Studio Pro is not available in the package.)


-32 different plant variations (3 materials for 3D plants and 2 materials for billboards)


-35 different cactus variations (6 materials and 1 material for billboards)


-Sample environment assets (camping, rocks, textures and more)


-The textures of the vegetation are 4K resolution


-A manual that explains how to import more vegetation in the package.


-All assets are optimized with LOD's



Find a .zip file with the generator used to create the cactus models! visit this blog for complete documentation:


Artstation Blog



This package was generated with Unity 2020.3.16f1 in HDRP



This package was mainly made to be used in HDRP, there is a way to convert the assets to URP but is important to know that the vegetation will not react to the translucency effect as the same way, the thickness map will be missed in the Universal Render Pipeline and the post-processing and render settings from Demo scene cannot be used in URP, please join my discord server if you have more questions!


In the case of built-in render pipeline, it is not possible to use the shaders, you must replace them to render the vegetation correctly.

A quick solution for URP and built-in render pipeline is using the tool: The Vegetation Engine It contains ready pre-sets to convert SeedMesh prefabs