The Visual Engine | Terrain Elements Module

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Requirements


The latest version of the Visual Engine is required for the module to work!


The Visual Engine is a set of high-quality shaders and tools designed to unify 3rd party assets under the same shader system. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, layers, variation, etc. for all assets with Standard, Universal, or HD Render Pipeline!


○ Overview


The Terrain Elements Module is a set of element shaders designed to control the vegetation color, size, overlay, cutout, wetness, emissive, and subsurface for each individual painted terrain layer, based on splat maps.


The Terrain Elements Module works with any terrain painting system capable of generating or exporting splat maps, such as the Unity Terrain or MicroSplat.


○ Compatibility


Terrain Elements supports the following Render Pipelines:

Standard Render Pipeline 2021.3+

Universal Render Pipeline 2021.3+ / 2022.3+ / 6000.0+

HD Render Pipeline 2021.3+ / 2022.3+ / 6000.0+


Terrain Elements has integration with the following 3rd party tools:

Amplify Shader Editor - Full shader editing support


○ Features


16 terrain layers supported

Demo and full source included

Paint Elements: Tinting, Tinting Intensity

Atmo Elements: Dryness, Overlay, Wetness, Cutout

Glow Elements: Emissive, Subsurface

Form Elements: Size Fade


○ Disclaimers


With the release of the Visual Engine, the Vegetation Engine will not be updated anymore, but it will get critical fixes for a limited time. If you purchased any of the modules and you need older versions compatible with the Vegetation Engine, feel free to contact me!


○ More Assets


The Visual Engine • Unified shaders for any asset

The Visual Engine • Amplify Impostors Module

The Visual Engine • Terrain Blanket Module

The Visual Engine • Terrain Shaders Module

Atmospheric Height Fog • Optimized fog for consoles, mobile, and VR

Polyverse Skies • Low poly skybox shaders

Free Skybox Shader • Cubemap Extended shader