MatCap Shader Pack is a group of shaders for apply material capture textures on mesh surfaces.
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🎯 FEATURES
• Applies a material capture texture to mesh surface based on the view direction to achieve a top visual result. Doesn't need light sources.
• 3 render modes. Opaque, Transparent, Cutout.
• Blend capabilities. Supports 25 blend modes.
• Ambient Occlusion feature. Applies an ambinet occlusion to get a static indirect light effect.
• Ambient light feature. Optionally applies the environment lighting to mesh surface.
• Normal mapping feature. Applies a normal direction to achieve a enhanced matcap surface.
• Emissive color feature. Applies an emissive light.
• LOD crossfade feature. Supports Unity LOD system with additional fade modes.Alpha blending mode or Dithering mode with Unity Native dithering, Blue Noise dithering or Floyd Steinberg dithering.
• Stencil options exposed. Apply any configuration of the stencil buffer.
• User friendly. Custom material editor, more usable than the standard.
• Easy configuration. Copy and paste property system.
🔮 COMPATIBILITY
• Post processing support. Compatible with Post Processing Stack (all versions) and Legacy Image Effects.
• Good Unity compatibility. Works on Unity 2017 and higher versions.
• Full graphic compatibility. Works with Shader target model 3.0 (DirectX 9, OpenGL 3.0, OpenGL ES 2.0) and higher versions.
• Compatible with Forward rendering.
• Supports Built-in Render Pipeline.
• All platform support. Mobile, virtual reality devices, desktop and console.
• Professional optimization. Optimized for all platforms.
• GPU instancing. Huge call draw saving.
• VR ready. Multi pass rendering, Single pass stereo rendering and Single pass instanced rendering.
• Supports Built-in Fog.
📘 DOCUMENTATION
• Useful user manual and API reference. All code well comented.
• Sample content. Example scripts and scenes and source code included.
• Support contact.
📦 CONTENTS
• 2 shaders.
• 200 matcap textures.
• 7 demo scenes.
This asset is part of Chloroplast Games Framework (CGF).