Realistic Car Controller Pro SALE

Realistic Car Controller Pro will give you ability to customize engine, clutch, gearbox, differential, axles, wheels, and all other systems individually. The main controller component of Realistic Car Controller (RCC_CarControllerV3.cs) was managing all major components in one single script. Pro version gives you ability to customize each system individually with modular components.


[V1.56.1 Released on 11 November 2024]

Please read the release notes.


Compatible with Unity 6 (6000.0.25f1) and newer versions.

Compatible with all versions from Unity 2021.3.2f1 to 2023.2.20f1.


Compatible with URP (all versions) and HDRP for Unity 6.

Compatible with Builtin Render Pipeline and URP (all versions) for Unity 2021.3.2f1 to 2023.2.20f1.


Demos | Tutorial Videos | Documentation


For all in one component, you can use the lite version below.

Realistic Car Controller Lite [%50 discount for RCCP users!]


Check out the Realistic Traffic Controller that can be used with RCCP / RCC!

Realistic Traffic Controller [%50 discount for RCCP users!]


Check out the projects that have been using Realistic Car Controller Pro!

Highway Racer

Highway Racer 2

Burnout Drift Multiplayer

City Car Driving Simulator

Burnout Racers


Check out the free addon packages for Realistic Car Controller Pro!

Simple Garage System

Creator


[Demo Assets]

Excluded demo assets by default. Demo assets can be imported later. Demo assets will lead to higher build sizes even if you don't use them. RCCP will ask you to import demo assets after installation.


[Leading Features]

  • Compatible with Unity 6 (6000.0.25f1) and newer versions,
  • Compatible with all versions from Unity 2021.3.2f1 to 2023.2.20f1.
  • Automatic asset installation that covers configuration of layers, symbols, and project settings.
  • 15 completely configured vehicle prefabs ready to use,
  • Attachable and detachable modular components,
  • One click vehicle setup wizard (If you choose automatic installation, just selecting wheel models would be enough),
  • Advanced vehicle setup wizard (Manual mode),
  • Quick vehicle setup wizard (Automatic mode)
  • Demo scenes (City, vehicle selection, damage, multiplayer, enter/exit, and more...)
  • Both input systems are supported (New input system, and old legacy input system),
  • Cameras with multiple modes (TPS, FPS, exterior, fixed, cinematic, top-down, orbit),
  • Complete UI with options menu and mobile controllers (Buttons, gyro, steering wheel, and joystick),
  • Lighting, behavior modes, damage, exhausts, AI, nos, interior management, recorders, trailers, enter/exit, and more...
  • Demo managers to spawn new vehicles, change behaviors, settings, customizations, and showcase of all features of the RCCP.
  • Simplified API to spawn and manage RCCP vehicles at runtime with only one line of code.
  • Simplified vehicle customizer to customize and manage RCCP vehicles at runtime with only one line of code (cambers, suspensions, wheels, configuration, etc...).
  • Optimized damage on collisions (Mesh deformation, part damage & detachment, wheel damage & detachment, light damage),
  • Variable ground physics (Works with any colliders, including terrains),
  • Car body shader with flakes and rim (URP supported),
  • Photon PUN 2 integration (Demo scenes for lobby, room listing, create / join rooms, etc...),
  • Mirror integration (Only vehicle sync),
  • ProFlares integration,
  • 178 runtime scripts have been managed by 42 editor scripts,
  • Over 50000 lines of code,
  • 12 years old asset that have been used over 4500 projects,
  • Ability to use in a very wide range,
  • Easy to use, and highly customizable,
  • With more than 65 pages of documentation,
  • Lifetime support.

[Drivetrain components]

Engine, Clutch, Gearbox, Differential(s), Axle(s), Wheel(s)


[Addon components]

Inputs, Dynamics, Stability, Audio, Lights, Damage, LOD, and Particles.


[Extra components]

Interior, Exterior, Cameras, Exhausts, Nos, AI, Recorder, Trailer, Limiter, Wheel Blur, Fuel Tank, Body Tilt and more.


[Experimental components]

Body Tilt (WIP).


[Addons with Integration]

  • Enter / Exit with BCG Shared Assets (For FPS / TPS controllers),
  • Photon PUN 2 (With lobby system that includes room listing, room creating, and realtime chat),
  • Mirror (Only vehicle syncronization. Lobby, room listing, realtime chat is not included yet.),
  • ProFlares.

  • Completely Modular

Each system can be customizable individually. You can add or remove any component.


  • Output Event Based Power Distribution

You can distribute the produced power from the engine to the any component with integrated events. E.g. you can connect your engine to the differential without clutch and gearbox if you wish.


  • Editor Scripts

Each modular system is managed by their editor scripts. They will check everything related to the system and warns you if they finds something wrong. Project has over 42 editor scripts to make it easier, more detailed, and more customizable.


  • One Click Vehicle Setup

Creating and connecting all necessary drivetrain components is just one click away. All you have to do is selecting the wheel models, that's it.


  • API

Simplified methods in the RCCP.cs are useful to spawn new vehicles, register player vehicles, change behaviors, change controllers, and even more with only one line of code.


  • Detailed Documentations

Includes over 65 PDF pages of documentation that covers everything from the scratch. Don't miss the common mistakes section.



!!!---[Important, Please Read Before Purchase]---!!!

This package is unique and has no any connection to the Realistic Car Controller. RCC Pro and RCC are individual two projects. Upgrading RCC projects to the RCC Pro is not recommended due to massive differences in the framework. Previous vehicles built by RCC won't run with the Pro version. And vehicles built by RCC Pro won't run with RCC. Both projects have their own framework and can't be integrated to each other.


[URP Compatibility]

Package is %100 compatible with URP. All materials needs to be converted. You can select all demo materials once by the toolbar menu, and convert their shaders to URP shaders. Default lens flares won't work with URP, you need to add "SRP Lens Flare" component to the lights. Upgrading the project to URP, won't break anything.


[HDRP Compatibility]

Package is not %100 compatible with HDRP. All materials needs to be converted, but default lens flares and emissions won't work with HDRP at the moment. However, upgrading the project to HDRP, won't break anything. Project would still work fine without any errors.