Foliage Painter

The Foliage Painter is a tool for painting foliage onto objects and landscapes. With it you can decorate entire scenes in just a few minutes, saving you a lot of time. The tool utilizes the Burst compiler and the Jobs system to gain the best performance when painting. Painted grass is also divided into chunks so that it works with occlusion/frustrum culling, giving you better runtime performance.

FOLIAGE PAINTER DISCORD SERVER

WHY THE BETA?
The grass painter (which is the main feature of the tool) is completed, but other smaller features such as prefab painting (which you can already do with PolyBrush and other assets) are missing. It also utilizes preview packages such as the Jobs system.

DEPENDENCIES (Should be imported automatically)
•Burst
•Jobs
•URP (HDRP should work, but you might have to recompile the shader graphs due to errors)

FEATURES

Grass Painter
•Paint and erase grass
•Billboard & 3D grass

Shaders
•Grass shader
•Stylized leaf shader
•Procedural wood shader

Planned Features
•Paint prefabs
•Paint prefabs that gets combined into one mesh
•Mask Shapes (Hide grass inside box/sphere)
•Procedural Placement (Define and area, adjust the parameters for grass and prefabs, then generate)

CONTACT
TWITTER | DISCORD
exenerate@gmail.com