DEW is a custom editor window made for unity. It assists users with creating, editing, and storing dialogue trees to be used in games.
DEW is focused on simplicity and usability. It has been designed to develop dialogue trees so anyone can understand what they are looking at and how to use it.
DEW incorporates Unity Events into it's design so you can call functions and trigger events when parsing a dialogue tree.
DEW saves the dialogue trees to custom scriptable objects so you can easily assign them to characters or objects in your game.
New to coding? DEW provides sample code to help you use the data it creates in your game. There is also documentation which provides step by step instructions on how the sample code works.
More experienced? Process the data how you want. DEW's dialogue trees can be used in many different ways.