UST Ultimate Survival Template 2.0
Reworking is here !
IMPORTANT - Please import in a NEW PROJECT if you are using version before V2.0
Follow every news on discord,the progress on Trello or see patch note HERE!
Not compatible with URP or HDRP due to day and night system and weather system for now
Youtube playlist (new version incoming)
Feel free to contact me :)
You may not want every system so I make a simple bool to enable or disable some system and try to make others easy to disable ^^
ADDONS:
Electricity System (Currently in rework to fit last update)
Features :
- Showcase scene
- FPS controller
Headbobing, idle breathing, fall damage based on height and gravity. Foot steps sound based on surface material
- Vitals
Use vitals as you like with infinite possibilities , just add the vital you want to and scriptablme object to rules it !
Health, stamina, sleep, hunger, thirst, depleting with time.
- Sleeping system
Sleep the time you like between 1h and 24h
- Day and night cycle
With adjustable min/max light, bounces, ambient, fog
- Weather system
Volumetrics clouds, sun, rain with ripples, snow.
- Weather zones
Define rainy, snowy, sunny zones by entering it
- Consumable items
Instant use or use with timer.
- Equipment & stats system
Head, chest, arms, legs slot. Head is in front of camera( to see the model from inside).
Stat on each equipment part, caculated on general stats (armor, poison resistances, etc...)
- Weapons system
Idle breath, camera recoil, weapon recoil, weapon movement all by script !
Decals and Fx for differents materials, min/max damage per bullets, spread, bullets per shot, etc...
- Bow, Spear Weapon
- Durability system
Use or not with a simple bool; Weapons got durability and be break at 0
- Ammo reload system
Different ammo type, normal, fire, explosive
- Weapon attachments system
- Build System
Fundation, wall and floor with health and 3 differents materials, using resources to build, stability system.
- Placeable System
Place any object you want with a few setup !
- Learn craft System
Create a scriptable object with what you want the player can learn and give it to an item !
- Craft System
Easy to implement as simple as create/use a scriptable object and populate with it.
Timer to craft, amount to craft, queue
- Repare and Recycle System
- Furnace System
Implement a meltable resource just with creating scriptable object.
- Cook System
Just populate a field with your cooking recipe
- Shop/Exchange System
- Save/load System
- Gathering system
Chance to drop, possibility to drop differents items
- Inventory System
Hotbar, inventory panels, drag & drop,etc
- Backpack System
- Stackable and splitable items
- Storage / loot box
- Pickup and drop item
- Tooltip
- Simple car Controller
- And mores.........