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This powerful PBR substance material makes it quick and easy to transform one or more texture inputs into a stunning stained glass pattern. It comes with a range of over 50 parameters and additional texture inputs to control the look of the stained glass such as bevel, texture, opacity, damage and more.
By default this asset uses Unity's Standard shader, though you can use custom shaders also. The demo scene uses an included bonus custom shader (StandardTransmissive) that is the standard shader but allows the colored shadows to be baked via static lighting (compatible with the built in render pipeline).
This asset contains 5 bonus demo window designs shown in the screenshots, sample input textures and a simple demo scene.
The included screenshots were taken in engine using the built in render pipeline with static lighting. All post processing was done using the free post processing asset found within the Package Manager inside Unity. Note that this material requires at least one input texture to function, so some basic familiarity with image editing programs will be benficial.
This substance material is compatible with HDRP and URP though you may have to configure the materials.
Download and import the free Substance Plugin to your unity project for this asset to function. Be sure to check the included documentation file for correct setup and a full overview of the material parameters.