🖐 VR Interaction made easy 🖐
Auto Hand is a High-Quality physics interaction system that is designed to be user-friendly and highly customizable. Auto Hand includes online documentation and a setup wizard with quality options to assure the best quality based on your project's constraints
Auto Hand includes an automatic pose generation system that will configure a hand's shape on grab. Works well with all primitive colliders and mesh colliders!
Comes with a fully loaded movement controller that includes smooth movement, teleporting, climbing, static head collision guard systems.
VR physics interaction includes options such as weight, collision, two-handed grabbing, pull-apart breaking events, high-quality throwing, distance grabbing. Physics-based gadgets, levers, sliders, doors, wheel, dial, and buttons examples. Auto Hand makes robust use of Unity Events and Tooltip documentation, making it a powerful and user-friendly tool.
Supports Unity 2019.4 -> Unity 6+
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✅ User Friendly Designed
✅ Highly Customizable
✅ Unity Events
✅ Setup Wizard
✅ Documentation, Tooltips, and Commented Code
✅ No Hidden / Uneditable Code
✅ Low-Performance Impact
🔵 Quest Hand Tracking / OpenXR Hand Tracking - Demo Included
🔵 Can be applied to any rigged hand model with any number of fingers
🔵 Will connect to any VR controller/input framework with ease
🔵 Unity XR, OpenXR, SteamVR, and Oculus Integration example packages
🔵 Includes customizable code base with robust use of events and polymorphism
🔵 Full-body Support through Rootmotion FinalIK
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Features:
- Major Quality and Performance Update!
- Includes Rootmotion FinalIK Demo
- Editor Pose Tool for easy custom pose designing
- OpenXR Hand Tracking support
- Custom Gesture Tracking solutions
Hand
- Automatic Grab Pose Solver
- Automatic Grab Pose Transitions
- Custom Pose Builder Tool
- Held Pose Animations
- Grab Projection (transiton to grab with input axis)
- Projection Highlight (projects a visual of the next grab)
- Mutliple Grab Options: Smooth Animation, Grabbable-to-Hand, and Instant
- Advanced Saved Grab Poses (allows for pose along axis/radius)
- Pose Area Driver (hand will take a pose when within an area)
- High-Quality Physics Interaction
- Distance Grabbing System
- Accurate Throwing
- Catching
- Smashing Events
- Finger Sway Options
- Haptic Support
Grabbables
- Held Pose Animations
- Custom Stable Held Joints
- Gentle Grab Option
- Weightless Grabbable Options
- Weight/Mass On Grabbables
- Multi-Handed Grabbing
- One-Handed Item Swapping
- Instant Grabbing or Timed Grabbing
- Highlighting Material Option and Events
- Grab/Release/Squeeze/Unsqueeze Events
- Pull-Apart Events
- Velocity Based Sound Examples
- Haptic Support
Rigidbody Movement System
- Rigidbody Movement System
- Head Collision
- Climbing (with body throwing)
- Body Pushing
- Platforms
- Flying
- Stepping/Slopes
- Height/Crouching
- Teleporter
- Automatic Height Smoothing
Additional Features
- Customizable gun example with slide and clip logic
- Dispensor Point Driver
- Magnetic Force Examples
- Cabinet / Drawer Example
- Grenade Example
- Examples for Physics Button, Lever, Slider, Dial, Wheel, and Door w/ Handle
- UI Interaction System
- Hand Collision Touch Event Driver
- Hand Trigger Area Event Driver
- Stabbing Examples
- Stickies Examples
- Place Point Driver
- Throw Collision Event Driver
- Smashing and Smashee Event Drivers
- Low-Performance Impact (Video demo runs on quest 2 with full FPS and no lag spikes)
- Setup Wizard
- Robust UnityEvent/Event Support
- Well Documented Code and Tooltips
Includes examples for popular input systems
- Unity XR Input
- Unity OpenXR Action Input
- SteamVR (With Index Finger Bending Example)
- Oculus Integration (With Finger Tracking Example)
Support Email:
EarnestRobot@gmail.com
(For urgent bug support include invoice number in email subject)