Auto Hand - VR Interaction OFFICIAL SALE


🖐 VR Interaction made easy 🖐


Auto Hand is a High-Quality physics interaction system that is designed to be user-friendly and highly customizable. Auto Hand includes online documentation and a setup wizard with quality options to assure the best quality based on your project's constraints


Auto Hand includes an automatic pose generation system that will configure a hand's shape on grab. Works well with all primitive colliders and mesh colliders!


Comes with a fully loaded movement controller that includes smooth movement, teleporting, climbing, static head collision guard systems.


VR physics interaction includes options such as weight, collision, two-handed grabbing, pull-apart breaking events, high-quality throwing, distance grabbing. Physics-based gadgets, levers, sliders, doors, wheel, dial, and buttons examples. Auto Hand makes robust use of Unity Events and Tooltip documentation, making it a powerful and user-friendly tool.


Supports Unity 2019.4 -> Unity 6+


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User Friendly Designed


Highly Customizable


Unity Events


Setup Wizard


Documentation, Tooltips, and Commented Code


No Hidden / Uneditable Code


Low-Performance Impact



🔵 Quest Hand Tracking / OpenXR Hand Tracking - Demo Included


🔵 Can be applied to any rigged hand model with any number of fingers


🔵 Will connect to any VR controller/input framework with ease


🔵 Unity XR, OpenXR, SteamVR, and Oculus Integration example packages


🔵 Includes customizable code base with robust use of events and polymorphism


🔵 Full-body Support through Rootmotion FinalIK


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Features:

- Major Quality and Performance Update!

- Includes Rootmotion FinalIK Demo

- Editor Pose Tool for easy custom pose designing

- OpenXR Hand Tracking support

- Custom Gesture Tracking solutions


Hand

- Automatic Grab Pose Solver

- Automatic Grab Pose Transitions

- Custom Pose Builder Tool

- Held Pose Animations

- Grab Projection (transiton to grab with input axis)

- Projection Highlight (projects a visual of the next grab)

- Mutliple Grab Options: Smooth Animation, Grabbable-to-Hand, and Instant

- Advanced Saved Grab Poses (allows for pose along axis/radius)

- Pose Area Driver (hand will take a pose when within an area)

- High-Quality Physics Interaction

- Distance Grabbing System

- Accurate Throwing

- Catching

- Smashing Events

- Finger Sway Options

- Haptic Support


Grabbables

- Held Pose Animations

- Custom Stable Held Joints

- Gentle Grab Option

- Weightless Grabbable Options

- Weight/Mass On Grabbables

- Multi-Handed Grabbing

- One-Handed Item Swapping

- Instant Grabbing or Timed Grabbing

- Highlighting Material Option and Events

- Grab/Release/Squeeze/Unsqueeze Events

- Pull-Apart Events

- Velocity Based Sound Examples

- Haptic Support


Rigidbody Movement System

- Rigidbody Movement System

- Head Collision

- Climbing (with body throwing)

- Body Pushing

- Platforms

- Flying

- Stepping/Slopes

- Height/Crouching

- Teleporter

- Automatic Height Smoothing


Additional Features

- Customizable gun example with slide and clip logic

- Dispensor Point Driver

- Magnetic Force Examples

- Cabinet / Drawer Example

- Grenade Example

- Examples for Physics Button, Lever, Slider, Dial, Wheel, and Door w/ Handle

- UI Interaction System

- Hand Collision Touch Event Driver

- Hand Trigger Area Event Driver

- Stabbing Examples

- Stickies Examples

- Place Point Driver

- Throw Collision Event Driver

- Smashing and Smashee Event Drivers


- Low-Performance Impact (Video demo runs on quest 2 with full FPS and no lag spikes)

- Setup Wizard

- Robust UnityEvent/Event Support

- Well Documented Code and Tooltips


Includes examples for popular input systems

- Unity XR Input

- Unity OpenXR Action Input

- SteamVR (With Index Finger Bending Example)

- Oculus Integration (With Finger Tracking Example)



Demo


Documentation


Discord


TO-DO

Support Email:

EarnestRobot@gmail.com

(For urgent bug support include invoice number in email subject)