GPU Particle System

GPU Particle System is an optimized system supporting the ability to use more than 1,000,000 objects and hundreds of monitored targets. If the cubic shape of the column field does not fit, you can specify a complex shape using the mask. 

 

 

Load

    i7-5500u (2.40GHz) / GTX 950M / FullHD
        250,000 columns / 200 targets
            45fps
        500,000 columns / 40 targets
            30fps
         
    i5-3340 (3.10HGz) / GTX 1050 / FullHD
        250,000 columns / 200 targets
            80fps
        1,000,000 columns / 10 targets
            30fps

    without post-processing and calculation of bot's navigation

 

 

Aseet contains

    Player controller

    Bots controller

    Noise textures

    Script for spawn and navigate bots

 

 

Asset supports

    PC, XBOX

    Deferred and Forward rendering

    Linear and Gamma color space

    HDR

 

 

HDRP and URP not supported

 

 

Feedback (suggestions, questions, reports or errors)

    SomeOneWhoCaresFeedBack@gmail.com

 

 

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