Non-Deterministic Simulation Oriented System for Guided Missiles and Ballistic Rockets.
Realistic Missile Behavior with:
- Adjustable Dispersion and Maneuverability
- Seeker FOV and Target Lead Factor
- Thrust, Launch Speed and Activation Distance
- Proximity Detonation Fuse and Life Span
- And more...
The missile effectiveness will depend on the combinations of all factors, including the launch parameters and they can be outmaneuvered or adjusted to cover 360 degrees without losing track.
Includes Script for detecting a missile explosion and executing actions like sending a message to your own custom script.
These combinations allow being used as any kind of missiles, including unguided Infantry Rockets like RPG-7 / LAW, Anti-Tank Laser guided, SAM, Air-to-Air Missiles for dogfights and BVR, Tanks, and Mechs.
DemoScene with many variations as examples.
Full Source-Code Included!