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MPUIkit is in active development. Check development progress in the ClickUp Board
FEATURES
Shapes and their properties
▪ 6 different Shape Modes (Circle, Triangle, Rectangle, Pentagon, Hexagon, N-Star Polygon)
▪ Fill, Stroke, Outline with arbitrary thickness
▪ Edge falloff for anti-aliasing & shadow effect
▪ Fill mode (Horizontal, Vertical, Radial)
Colors and Gradients
▪ Color and sprite can be overlayed on top of shapes
▪ Also Gradients (Linear, Radial, Corner)
Animation and Customization
▪ Unity Animation and Timeline
▪ Tweening and Scripting
Compatibility
▪ Supports all Render Pipelines
▪ Supports all types of Canvases
▪ Works with Unity Mask and UI Layout
▪ Works on Standalone & Mobile platforms
Performance
▪ GPU based shape generation (SDF)
▪ No extra CPU overhead compared to a basic Unity Image
▪ Shapes are drawn on Simple Quads (Minimal vertex count)
▪ Optimize Drawcalls by grouping multiple images with shared material
Others
▪ Demo scenes and documentation included
▪ Well documented C# code
▪ Intuitive workflow with easy to use editor and neat scripting API
▪ Easily convert existing images to MPImage
▪ Comprehensive support
Limitations
▪ Sliced, Tiled sprites are not supported yet.
▪ Dashed outline/stroke is not possible right now.
CONTACT
Email: support@scrollbie.com