Particle Water Shader (SSF) - Render Particles As Fluid Surface!!!

Now we have the better version that specifically works on Unity6, previous old user can have a paid upgrade with 10$ instead of 40$, hope it will help save your time and money.


I am much more good at graphics engineering compared to 6 years ago. So the newer version works better.


Welcome to SSF Particle2Fluid Shader Util’s documentation!

This is a Unity shader plugin, not a fluid physics simulation plugin. It is used to render particle data into a smooth liquid surface.


It is suitable for rendering simulation systems that use particles as simulation units.


It has the following nice properties:

  • Excellent real-time operation efficiency
  • Excellent surface effect
  • Open data customization interface
  • Complete documentation and improvement guidelines
  • Rich Demos already prepared!

Docs Forum