Now we have the better version that specifically works on Unity6, previous old user can have a paid upgrade with 10$ instead of 40$, hope it will help save your time and money.
I am much more good at graphics engineering compared to 6 years ago. So the newer version works better.
Welcome to SSF Particle2Fluid Shader Util’s documentation!
This is a Unity shader plugin, not a fluid physics simulation plugin. It is used to render particle data into a smooth liquid surface.
It is suitable for rendering simulation systems that use particles as simulation units.
It has the following nice properties: