Low Health

Make your game more lifelike with this shader based camera effect. Make player lose vision, lose details or seeing things in double.


Primary use is when player loses health, but this can be also used when player is taking damage, waking up, being intoxicated, lost classes or any other cases where player visual perception isn't perfect.


Easy to use: Just drop controller script to camera and set wanted effects in Unity inspector. Effects can be tested directly in editor without starting the application. Afterwards, single call to set player's health will make effects smoothly to take place.


Customizable: Any effects can be set to start from wanted point or be completely disabled. Options to add pulsing/waving movement to some of the effects, so they don't look too static. Provided second class will give direct access to shader's properties for more custom effects.


Package contains multiple examples and all classes have full inline C# documentation. Works with standard render pipeline in any Unity starting from Unity 2017. Example scenes requires Unity 2019.4 or newer.