Real Blood contains everything you need to create a gory game. Built-in Render Pipeline, HDRP 16
Features:
- Easy to use
- PBR (Specular and Metallic)
- FX (damage, explosions, cutting, sawing, leaks, liquid surface)
- Props (entrails)
- Decals (puddles, trails, hand and foot prints)
- Character damage system (decals projection on skinned meshes)
- Shaders (blood, character damage and explosion)
- Tiled gore material
- Helper scripts and examples (spawn decals on surface by particle collision, FPS damage FX spawner, spawn blood footprints if you stepped into blood puddle etc.)
YOU SHOULD NOT IMPORT PROJECT SETTINGS WHEN IMPORTING ASSET.
TextMeshPro and PostProcessingStack v2 are used in showcase scene. If you have errors with post processing layer, try remove it from camera, add again and set layer "PostProcessing".