Do you need to transfer files between different devices locally? Now you can do it, and you don't have to install any dedicated server.
File Transfer Server adds to your games or applications the ability to transfer files from any supported platform to any supported platform. From mobile to standalone, mobile to mobile, etc. (Check supported platforms)
Advantages:
- Full source code available.
- No precompiled plugins required.
- High transfer rates: from 3MB/s up to 10MB/s (Depending on network type, hardware and platform).
- IPV6 ready.
- Supports files larger than 2GB (not supported on mobile platforms).
- Technical support.
- Automatic FTS available devices discovery (IPV4 only).
- Multi thread communications and file control that keeps your games and VR experiences responsive.
- FileManagement asset included.
- Open Wav Parser asset included.
- No need to install a dedicated server.
- Decentralized architecture: Any device works as client or server at any time.
- Fully configurable.
- Fully event driven workflow.
- Fully documented.
- Robust UDP asynchronous protocol.
- Fail safe on losing connection (incomplete files are not saved/overwritten if under 2GB).
- Includes a VisualStudio/Monodevelop (Windows Forms) example project.
- Multiple instances allowed (Excepting two instances with same IP and same PORT due to UDP limitations).
Supported platforms:
- iOS (Xcode project - Simulator SDK).
- Windows Forms (Visual Studio example).
If you need any extra information please send me an email at: jmonsuarez@gmail.com
NOTE: This is not an FTP compatible server or HtmlRequest wrapper.
NOTE: FTS may have limitations when used through the Internet (Check the documentation).