American Football Stadiums Pack

Game Asset Studio now introduces American football stadiums that come with high quality, realistic 3D models!
American Football Stadiums Pack comes with 8 types of stadiums each of which has Day/Night models. In addition, 12 types of spectators, a goal post, and a ball included in this pack.

American Football Stadiums Pack is a must-have addition if you want to make a full-fledged American football game, as you will not have to worry about the variations of American football stadiums in your own game.

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Contents
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This asset package includes the following data:

< Model List (Average Polygon Counts) >
- Stadium model (10,000-23,000 tris) 8 types x Day/ Night
- Goal post model ( 360 tris ) 1 type
- Ball model ( 180 tris ) 1 type

< Texture List (Size) >
- Schoolyard (1024×1024)2 types, (512×512)7 types, (256×256)8 types, (128×128)2 types
- Soccer field (city) (1024×1024)3 types, (512×512)4 types, (256×256)7 types, (128×128)1 types
- Soccer field (mountain) (1024×1024)5 types, (512×512)2 types, (256×256)3 types, (128×128)10 types
- Stadium (1024×1024)3 types, (256×256)1 type, (128×128)3 types, (64×32)1 type, (32×32)1 type
- Line (512×512)1 type,(256×256)1 type, (32×32)1 type
- Spectator (512×512)12 types
- Banner (256×256)17 types
- Sky (512×512)17 types
- Goal post (256×256)1 type
- Ball (128×128)1 type

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How to Use/ Set up Data
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1. How to Use Stadium and Goal
The stadium model comes with Day and Night (or Evening) versions.

The goal post model
"american_football_goal.prefab" is in AssetBundleResources > Models > goal > Prefabs.
Just like the stadium model, you can use them by drag & drop them onto the Hierarchy.


2. About Material of Stadium
Some materials of the stadiums are set so that shadows can be displayed in real time when other objects are placed.
Inspector > Shader in material of each model is "Legacy Shaders / Diffuse".
Textures of LightMap are included in the stadium models.
When using LightMap shader, please change Inspector > Shader of each material from "Legacy Shaders / Diffuse" to "Unlit / Lightmap".
Please turn off Cast Shadows in Inspector > Mesh Renderer of each model in the Prefab "stadium_***_all.prefab" hierarchy of the stadium.


3. How to Set up Skies
Open the setting of Lighting from Window > Lighting > Settings and from the Skybox Material under the Environment, set the relevant sky material, "st_***_bg_skybox". Some stadiums share the materials with others. In AssetBundleResources > Scenes, we have added scenes with Skybox Materials preset for Daytime/ Night.