All the Essential Flight Instruments in High Fidelity and Great Detail, ready to use! Suitable both for Arcade or Realistic Simulations.
Instrument data is automatically calculated by the script. You can link a reference to your aircraft Transform/RigidBody or leave it empty to automatically track the MainCamera's movements.
Main instruments: Airspeed, Altitude, Ground Height, Artificial Horizon (pitch and bank angles), Compass Heading, Turn Coordinator with Slip Ball, Vertical Velocity, Engine RPM, and Fuel.
DataConsole also displays extra information as G-Force (current, max, and min), Horizontal Velocity, Angle of Attack, Angle of Slip, Fuel Flow, and small timed custom warning messages.
This Asset also features:
- Prefabs with pre-made Layouts and variations (Compact, Simple, Full, and Floating Mode).
- Template Prefab for your own customizable panel design, floating instruments, or dashboard style.
- Works with any aircraft asset, model or physics, and also in any platform (including mobile).
- Adjustable Off-Set and Scaling factor to each instrument value to enable different orientations, unity conversion, or tweaking between Arcade / Precision Simulation (you can scale up values to make it Arcade-style).
- Configurable LowPassFilter factor to adjust between smooth reading or instant values.
- Mechanical rolling digits indicator
- Engine pitch sound synchronizes with engine RPM.
- You can manually set Fuel and Engine RPM values or set a reference speed for automatically synchronizing RPM with it.
- Set idle and máx Fuel consumption proportional to current Engine RPM and also engine shut down when there is no Fuel left.
- Includes a mini Sound Manager and a Console Display that shows small timed messages and all flight data.
- Texture Atlas for better Performance.
- Also comes with a simple Camera movement script that emulates an aircraft flight for proper testing of the instruments.
Full Source Code Included!