NodeCanvas OFFICIAL SALE


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The Complete Visual Behaviour Authoring solution for Unity, empowering you to create advanced AI Behaviours and Logic, including three separate, fully featured, yet seamlessly interchangeable modules for you to choose and easily add in your game:

✔ Behaviour Trees.
✔ State Machines.
✔ Dialogue Trees.

NodeCanvas is a production ready framework used by many awesome games including The Long Dark, Hand of Fate 2, Hurtworld, Len's Island, Ghost of a Tale, P.A.M.E.L.A, The Wild at Heart, Kim, Kingdom and many more.
[Games Showcase]

FEATURE HIGHLIGHTS
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● Three completely interchangeable graph modules to choose from.
● Sleek and Intuitive Visual Node Editor with all expected pro features.
(Full Undo/Redo, Zoom In/Out, Minimap, Multi-selection, Duplication, Copy/Pasting, Import/Export, Groups, Comments and more)
● Graph, GameObject, Asset and Global Blackboard Variables.
● Blackboard Variables Parenting.
● Data Bound Variables with instance or static properties and fields.
● Auto-Convert Variables data to linked parameters type.
● Prefab Overridable Variables support.
● All Variable Types are supported out-of-the-box.
● Reusable behaviour graphs across any number of agents.
● Seamless SubGraphs nesting between all three graph modules.
(Behaviour Sub-Trees, Sub-State Machines, Sub-Dialogue Trees)
● SubGraph Variables Parametrization and Mapping.
● Modular Action and Condition Tasks.
● Reactive Behaviour Trees Evaluation.
● Stack-Based FSM Transitions.
● Colorful and informative runtime Visual Debugging.
● Node/Task Browser: search, favorite and read built-in documentation.
● Preferred Types Configurator: tailor type-related menus to your project.
● Graph Minimap: navigate your graphs with ease.
● Graph Console: automatically locate log source nodes with a mouse click.
● Graph Explorer: search and find nodes, tasks and parameters in the graph.
● Graph Refactor: batch refactor missing nodes, tasks and reflection references.
● Live Runtime Editing: faster realize your design goals.
● Optimized Reflection Tasks: automatically integrate existing code API.
● Custom Events & asset-based Signal Events with any # of parameters.
● Clean and well-documented API.
● Extend and create custom Actions, Conditions, Nodes, or even Graphs.
● Object and Property Drawers, to customize inspectors in all ways possible.
● Integration with many 3rd Party Assets.
● Seamless Integration with FlowCanvas flowScripts.
● User Friendly. Lightweight. No Setup Required.
● Rock Solid Performance. Zero Allocations After Init. Async Graph Loading.
● All Platforms Supported out-of-the-box.
● C# Source Code included!
● And much more...


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NodeCanvas also comes with a lot of well crafted game oriented premade Actions and Conditions to get you started. Furthermore you can use the specialized Reflection Tasks to make use and control any existing code and components without writing a single line of code!

Current 3rd Party Asset Extensions:
• Apex Path
• Audio Toolkit
• Chronos
• Cinema Director
• Core GameKit
• DOTween
• Easy Save
• Inventory Pro
• LipSync
• Love/Hate
• Master Audio
• Motion Controller
• PolyNav
• SALSA
• Sensor Toolkit
• SLATE Cinematic Sequencer
• Simple Waypoint System
• and more, based on requests...

Community Driven Extensions:
• A* Pathfinding Project
• cInput
• FinalIK
• ProCamera2D
• Rewired
• uFrame

Furthermore, NodeCanvas seamlessly integrates with FlowCanvas enabling you to use sub flowScripts directly within your BehaviourTrees, FSMs, and/or Dialogue Trees, as well as the other way around!

" So, what's included? "
✔ The Core NodeCanvas Framework.
✔ The Behaviour Trees module.
✔ The State Machines module.
✔ The Dialogue Trees module.
✔ Lots of Game Oriented Tasks.
✔ Lots of 3rd Party Integration Tasks.
✔ The C# Source Code.
✔ Responsible Support.

Add NodeCanvas to your project and enjoy a complete, feature-rich, Visual Behaviour Authoring solution for Unity with powerful possibilities and without compromises.

[Documentation, Downloads, Support Forums]
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