Animal Controller (Malbers Character Controller)

⭐UNITY 6 Ready ⭐


❇️IMPORTANT❇️

DON'T Buy this asset if you also need [Horse Animset Pro]

💖 Horse Animset Pro (HAP) already includes this Asset.


MANUAL | INTEGRATIONS | DEMO


What's New!

Road Map



❇️UPGRADING❇️

⏩ALWAYS BACKUP YOUR PROJECT BEFORE UPGRADING⏪

If you have trouble upgrading or if a script is causing errors, please remove the "MalbersAnimations/Common/" folder and reimport the asset again.



Animal Controller(AC) is an animation framework controller which can be used for any creature or humanoid character, whether root-motion or in-place. It is the base controller for all my assets but can also be used with any other character in the Assetstore.



Based on Scriptable Architecture, the asset uses modular features that you can add or remove to perfectly fit the unique needs of your projects.

With over 100 tools included in the asset, you can tackle any situation without having to write a single line of code.



Drawing from more than five years of work, Animal Controller has been crafted to perfection, resulting in a smooth and customizable controller that will enhance all of your assets.



AC is based on States, Modes, and Stances.

  • States like Locomotion, Idle, Jump, Fall, Fly, Swim, Climb, Glide, Death, etc.
  • Modes like Main Attacks, Secondary Attacks, Hits, Actions, emotes, etc.
  • Stances like crouched, wounded, sneak.

States are animations that contain certain logic and they can not overlap each other (E.g. You can’t swim and fly at the same time)


Modes are animations that are used while a state animation is playing (E.g. Attacking while flying or running or getting hit while falling or swimming).


Stances are animations that change the way that states look. (E.g. You can do a wounded walk, a crouched walk or a happy walk)


By combining all of these features, you can create a cohesive character controller with seamless customization that will elevate your project to the next level.