Candice AI for Games

  • Detection

Agents can detect objects based on a detection range and line of sight. This can also be filtered by layer.


  • Movement

Agents can traverse various environments. Agents can intelligently move, using World Class technologies such as Dynamic Obstacle Avoidance, and A* Pathfinding.


  • Combat.

Agents can attack and deal/receive damage.


  • Behavior Trees

Agents use Behavior Trees to allow the most optimal decision-making. Behavior Trees can be designed in code, or visually using Candice Behavior Designer™ and can be reused in as many agents you want.


  • Goal Oriented Action Planning

Agents can figure out how to achieve a certain goal on their own. Create the most advanced and diverse AI possible.


  • Algorithms and Data Structures

All algorithms within Candice are designed with Time and Space Complexity in mind, ensuring that performance scales efficiently as the number of agents increases.


  • Fully Customizable

Candice gives ultimate power to the skilled coder. Easily add new behaviors by simply writing new methods/functions. Make your agents as Advanced as you can code!


  • Beginner Friendly

Candice has a user-friendly UI and around-the-clock support, including a dedicated discord community. Not much technical skill is required to build basic AI as there are several default Behavior Trees to use and build on.


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Supports Unity 2020 and 2021