« For use with Unity 2021.2 - 2023.2 »
📄 Documentation | 🟣 Discord | 💬 Forum | ⚙️ Compatibility
🌿 Key features
• Lush wind animations, supports dynamic speed/direction changes (through a Wind Zone)
• Easy to use interaction system. Bending and flattening through trails, meshes, lines or particle effects.
• Color blending with terrain surface (supports tiled setups and mesh terrains)
• Per object and per vertex color variation, breaks up visual repetition
• Sun light translucency rendering
• Perspective correction, for optimal coverage when viewed from top-down
• Angle fading, fades out faces not oriented to camera
• Near/far camera fading
⚙️ Technical
• SRP Batching compatible
• Physically-based or simple shading mode (similar to the Lit and Simple Lit shaders)
• Bending functionality does not use a 2nd camera! Best in class performance! (No overhead for additional culling and batching)
• Expertly crafted hand-written shader, for optimal efficiency.
✔️ Compatibility
• Universal Render Pipeline (URP) 12.1.8+ (excluding the Built-in RP & HDRP)
• PC, macOS (OpenGL/Metal), Consoles.
• One-click integration for Foliage Renderer, Nature Renderer (2020-2022), GPU Instancer, Curved World 2020 and Vegetation Studio/Pro.
• Does not support Render Graph
🚧 Limitations
• Not a grass placement/render tool (documentation includes tips)
• Not suitable for mobile platforms.
• Grass bending is not Render Graph compatible (in Unity 6+, Compatibilty Mode may be used instead).
🎁 50% upgrade discount for users of Fantasy Adventure Environment (automatically applies on checkout if already owned)
This asset was originally released in 2020, and has been continuinly updated and improved through complementary updates, including one major revision. As of 2024 it is no longer under active development. However, it is subject to minor fixes required to keep it working in modern versions of Unity. A succesor for Unity 6+ may be released in the future, and can be upgrade to at a discount.