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REDUCED PRICE UNTIL 1.0 RELEASE
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Third-person rootmotion controller with driver and shooter system.
Includes:
• keeping track of animation states
• walk to run, jumping, vaulting, sliding, rolling
• dynamic capsule size
• ragdoll get up
• object pickup/drop
ACTOR MECHANICS:
• SHOOTER
• FIGHT
• SWORD
VEHICLE CONTROLLERS:
• CAR : glass shatter. weapon use in vehicle. damage [smoke, explosion, fire]
• HELICOPTER : shooting rockets, ai chopper
• AIRPLANE
FEATURES:
• dialogue system
• task/mission assigning
• transport management
• assets and finances management
• node and spline based path-finding
• ik / ccd / add-rotation / point-at post processing
• grabbing detection / fixed joint attaching management
• kinematic bone tracking and hit detection
• velocity tracking for all body parts
• bone-specific animation matching system
• center-of-mass calculation
• destructible buildings
Easily extendible, simple oldschool c#.
Full code included.
note: the primary input is gamepad, the package features are designed for it. keyboard input is also included but might not be complete.
ALWAYS IMPORT INTO AN EMPTY PROJECT.
If you have issues, look in the script comments / ask on [forum].
The doDebug on the scripts helps to identify a problem.
also, please feel free to ask on the forums before purchase.
Included other assets:
[MIT] physDamage for vehicles by vidiludi
[MIT] shaders by Allen DK
[MIT] volumetric fog by Siim Raudsepp
[MIT] Ultimate Outline by Luke Kabat
[MIT] Ezy-Slice by David Arayan
[MIT] LimbHacker by JoeCooper