Easy to use but powerful decal system for Unity.



Supported pipelines


— Built-in Deferred and Forward (2018.4 − 2020.3)


— URP 10.5 (2020.3)



Main features


— Supports all PBR workflows (Metallic/Specular/Smoothness/Roughness)


— Supports Windows, Linux, Mac, DX11, DX12, Vulkan, Metal, OpenGL 4.1+


— Supports Single Pass Stereo



Beta features


— Experimental OpenGL ES 3.0+ (Android) support


Note: not fully optimized for mobiles yet



Please refer to the documentation to learn more about supported pipelines and platforms, their limitations and requirements.



Online documentation


Forum thread


Discord


Join Discord to download a demo build!