Racetrack Builder

Build racetracks quickly and easily.



Racetrack Builder is an easy to use, flexible tool that builds a racetrack along a sequence of curves that you define. Define the curves in the Unity editor and Racetrack Builder creates the mesh model around them as you go, giving you instant feedback and precise control.

Build elevated racetracks with banked corners, jumps and loops, or regular on-the-ground roads using the terrain integration tool. Create branching racetracks using the snap-in junction objects, and closed circuits with a few clicks.


Racetrack Builder includes a set of track types, including 5 basic surfaces with variants for barriers, tunnels and support poles. So you can start building a racetrack immediately.

Or create your own own track types by building regular Unity objects and adding components to describe how the meshes adapt to the curve spline.



Documentation | Forum



INCLUDES


º Racetrack building components with custom property and scene editors


º 5 basic road types with variants for barriers, tunnels and support poles


º 3 additional "arcade" track types


º Snap-on junction objects for creating branching racetracks


º Run-time component for tracking vehicles' progress


º 4 sample scenes demonstrating various techniques


º Fully documented, including runtime script examples