Website | Demo | Manual | Discord Note: Due to a combination of health issues and other factors, unfortunately V2 has been delayed indefinitely. My support has also been extremely slow and lackluster over the past year or so (2024). As such, I am currently releasing ARES 1.3 for FREE. My only request is your understanding that I may not offer support in a timely manner. When V2 is finished I will update this package and return it to a paid asset as before. V1.3, however, will always remain free for you to use if you pick it up now. Thank you for your understanding. ARES is a turn-based battle engine designed with flexibility and ease of use in mind. Being well aware that each game is different and will have its own unique requirements, ARES provides a solid system for developers to use and build upon. The package offers everything you would expect from a typical battle engine. This includes: • A solid foundation for turn-based battle games. • Tons of out-of-the-box customization options like "start of round" and "start of turn" action selection modes, item consumption moments, effect orders and more. • A complete workflow that handles correct timing and creation of animations, audio, instantiations and effects processing. • Easy to create and highly customizable character stats, abilities, items, status afflictions and environment variables - no code required. • Per-actor and per-group battle inventories (in both linear and stacked-item implementations). • Unlimited customization through both events and external extensions, as well as internal code. • A full 3D example scene to help get you started. • Comprehensive documentation in the form of a manual and in-code comments. ARES has gone through many iterations before finally landing on this design. It is a robust and extendable system featuring clean, well-commented code that is made with painless extension in mind. It covers a lot of complex situations and edge cases that might not be immediately obvious, and handles them gracefully, again putting a lot of control in the hands of the developer through various battle rules and callbacks. For more information and to see if this asset is a good fit for your project, please check out the website or take a look at the manual.