Optimized and flexible, Aura 2 is the leading state-of-the-art volumetric lighting/fog solution for Unity.
Aura 2 has won the BEST ARTISTIC TOOL - UNITY AWARDS 2018 and BEST ARTISTIC TOOL - UNITY AWARDS 2019
Aura 2 simulates the fog and the light rays (also known as godrays) in the atmosphere.
In other terms, it simulates the illumination of the micro-particles (like grains of dust) that are present in the environment but too small to be visible to the eye/camera.
The rendering technique of Aura 2 is the one used in the latest high-end games such as Tomb Raider, God Of War, Red Dead Redemption 2, Assassin's Creed Origins/Odyssey, Days Gone, The Last Of Us 2 ...
Features :
▶ All types of light supported
▸ Full shadows support (1/2/4 directional cascade(s), spot, point)
▸ Cookie support
▶ Control Volumes (Global, Planar, Box, Sphere, Cylinder, Cone) with :
▸ Density injection
▸ Scattering control
▸ Tint control
▸ Light injection
▸ Boost control
▸ Ambient Lighting control
▸ Light Probes Lighting injection
▶ Color Temperature support
▶ Ambience Presets for 1-click kickstart
▶ Improved quality
▶ Multiple Cameras support
▶ Light Probes support
▶ Realtime preview in editor
▶ Toolbox with shortcuts
▶ Realtime Quality switch
▶ Fast Import Time
▶ Compatible with :
▸ Gaia from Procedural Worlds
▸ Amplify Shader Editor from Amplify Creations
▸ Unity Visual Scripting
▶ Opaque/Transparent* geometry support
▶ Particles illumination, fog and density **
▶ Works in Forward/Deferred
▶ Stereo / VR support ***
▶ Works in LDR (Low Dynamic Range) and HDR (High Dynamic Range)
▶ Works in Gamma/Linear
▶ Texture2D and Texture3D support
▶ Dynamic 4D noise support
▶ Fully commented API