A* Tile Pathfinding - Easy Pathfinding for Tiles

Easy to use and efficient Tile pathfinding that uses A*.


Start pathfinding on any Tilemap in just a few lines of code!



- Hands off approach. Generating a navigation grid is as easy as drawing on a tilemap.


- Easily create different kinds of path (diagonal/orthogonal) in one line of code!


- Create movement penalties for tiles to prioritize certain pathways.


- Supports the use of multiple grids that can have varying levels of granularity.


- Performance can be tailored to your needs. Creating hundreds of paths at the same time? Spread this computation over a number of frames just by changing a few settings.


- Supports all tile layouts, rectangular, hexagonal (flat and pointy) and isometric in any swizzle.


- All code is wrapped in an easily identifiable namespace.




Simple Tile Pathfinding is great for getting pathfinding up and running for any tile based games!