Please read carefully (before buying) the latest documentation (4.x)
You can use the reflection texture on your own shader graphs too (yes VR too). So you can create your own shaders, or update previous ones :) Please see the doc for details.
Works on VR for (tested with):
Rift, Rift-S->SPInstanced mode only
Quest, Quest2 Standalone->Multi View mode only
Quest, Quest2 with Oculus Link->SPInstanced mode only
Tested with
XR-Plugin->Oculus Provider
XR-Plugin->OpenXR Provider-Oculus Runtime
(Mirror in mirror - recursive, will not work on VR).
Works for orthographic camera too.
Please see the forum HERE
Only Unity 6 LTS (24f1 and above will be supported). Only bugfixes will be made for below Unity versions!
You can create:
Full mirrors,
Reflective floors, walls (even masked like wet surfaces)
Refracted surfaces,
Full transparent reflections
Tested on Mac, PC, WebGL, iOS and android but should work on every platform that supports URP.
Screenshot/video models etc. are not included in package!