As of V2.6.0, Quantum Console has now moved to the following listing: https://u3d.as/2K4n
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Have any queries? Feel free to contact support to help determine if Quantum Console is the solution for you!
What can it be used for?
Including, but not limited to:
- Flexible QA tools
- Development cheats for testing
- Debugging assistance
- In game cheat codes
- Adaptable to any project
Command Features:
- Static and non-static commands
- Command overloads and default parameters
- Generic commands
- Async commands
- Interactive commands with coroutine-like actions
- Supports functions, properties, fields and delegates
- Per command platform black/whitelist
- Easy to use
- Full C# source included
Console Features:
- Display Debug.Log messages in the console
- Highly customisable
- Custom theme system
- Command suggestion and autocompletion
- Text Mesh Pro support
Example Built In Commands:
- call-static/call-instance: call any C# method or property in your project
- man: generates a user manual for a specified command
- exec: compiles an executes C# code at runtime
- #define: defines and creates a user macro
- instantiate: instantiates a copy of an object
- destroy: destroys an object
- get-object-info: gets the transform and component data of an object