Spline Terrain 2D

2D Tools for boosting the productivity and quality of your scenarios.



Minimize the time of creating, testing, decorating and maintaining 2D and 2.5D environments.


See more at: www.kolibri2d.com



Advantages:



(URP compatible)


- Update every or replace every element in your 2D /2.5D scenario (art, physics, prefabs) instantly.


- Splits perfectly the tasks between level designers and level artists for a seamless team contribution.


- Controls 2D Order and 3D position instantly from inspector.


- Simple UI.


- Constant development and support



How does it work?




- Everything defined at material level and updates immediately all instances in scene.


- Quickly Grayboxing (creating physics and testing the foundations of games).


- Takes the scenario from graybox to beautiful graphics in seconds.


- Ensures every object is always up to date. Avoid "old versions" of elements.


- Graphics and physics settings defined at template level


- Scriptable objects minimizes data usage & maximizes reusability


- Easy and Intuitive UI, everything in inspector, no extra windows


- Calculates 2D Layers and Order in Layer based in the 3D position.


- Code designed to be extended


- More tools and updates every month



Included tools



Terrain 2D: physics, sprite morphing, corners, platforms, caves, etc


Decorator2D/3D: placing and distributing gameobjects or prefabs


Water2D: fluid surfaces simulations. Highly customizable, extendable and compatible with Effectors 2D and Events.




- - Additional:


Spline Texture


Quick decorator


Spline Traverser


Line Renderer


Basic shaders for controlling 2D layers


Basic shaders for water2D masking ayers




More Info >>



Art by Freepik


This asset uses Poly2Tri Copyright (c) under the Microsoft Permissive License V1.1; see Third-Party-Notices.txt file in package for details