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Amplify Shader Editor - Award-winning node-based shader editor
Amplify Impostors - 1-Click Impostor Creator
Amplify LUT Pack - 200+ LUT Grading Presets
IMPORTANT
• NEW Raised minimum Unity support to 2021.3 LTS
• NEW Raised minimum URP support to 12x, or higher
• NEW Raised minimum HDRP support to 12x, or higher
LATEST HIGHLIGHTS
• NEW Stable support for Unity 6
• NEW Support for custom/non-standard HDRP and URP shaders (*)
• NEW Default Bake Preset splits Emission and Occlusion textures
• NEW Optional texture for Position to improve accuracy
• NEW Improved impostor shadowing and surface intersections
• NEW Increased max axis frames from 32 to 64
• NEW Optimized shader variants to exclude unused textures
(*) Support for custom shaders is dependent on Deferred-mode compatibility. Forward-only shaders may require Custom Baking and Custom Impostor Runtime shaders.
NOTABLE FEATURES
• 1-Click Baking
• Octahedron and Spherical Impostors
• Smart Blending between views
• Hardware Instancing
• Depth-write for Object Intersections
• Forward and Deferred rendering
• URP and HDRP support (SRP 12+)
• Automatic importer for URP and HDRP shaders
• Full Lighting and Shadowing (* Lightmaps Excluded *)
• Dithered LOD Cross-Fade
• LODGroup compatible
• Mac/AppleSilicon baking support
• Easy to use Start Screen assisting with Sample installation
INTEGRATIONS
Vegetation Engine Add-on now available @BOXOPHOBIC
TECHNICAL CONSIDERATIONS
Currently, standard baking is only supported if the shader exposes a Deferred path, such as Unity Standard shaders. However, the Impostors created can be used in both Forward and Deferred modes. Baking objects with custom shaders is supported via Custom Material Baking.
Lightmapping of impostors is not recommended, experimental uses are possible using Amplify Shader Editor; please examine our docs for details Official Wiki.
* Oculus Quest, and other Mobile-based VR devices are not officially supported.
* HDRP Translucent objects may not bake correctly.
1-CLICK CREATOR optimize your projects with ease by using next-generation Billboard Impostors.
IMPOSTORS are camera facing quads, or simple polygonal shapes, that replace complex geometry by rendering a fake 3D representation of the original object.
FLEXIBLE impostors can be moved, rotated, scaled, receive and cast shadows, intersect other objects or impostors, and can be used with LODGroup or any third-party LOD system.
MODERN technology making full use of GPU-based instancing. Providing Spherical and Octahedron Impostor techniques, the latter being capable of performing smart transitions between different views.
Manual: Amplify Wiki
Discuss here: Unity Forum Thread
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References
Octahedral Impostors by Ryan Brucks
Chapter 21. True Impostors by Eric Risser
Real-time Realistic Rendering and Lighting of Forests by Eric Bruneton, Fabrice Neyret