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The asset supports the Built-in (default) Render Pipeline
The asset supports the Universal Render Pipeline (URP) - 2D Renderer
⚡ Key Features:
🔹 Highly customizable water and waterfall systems
🔹 Seamless integration into the Sprite workflow:
🔸 Easily sort the water/waterfall object relative to sprites using sorting layers
🔸 Change the shape of water/waterfall objects using Mesh Masks or Sprite Masks
🔹 Quickly tweak and test the water and the waterfall simulation properties in edit-mode
🔹 Well-integrated into the Unity Editor with clean and well-organized inspectors
🔹 Top performance across platforms - Mobile friendly
💦 Water System: 📚Guide
🔹 Optimized real-time refraction and reflection effects
🔹 Dynamic waves with 4 different types of ripples:
🔸 On-Collision Ripples:
🔹 Created when a rigidboy enters the water
🔹 Created when a rigidboy gets out of water
🔹 Created when a rigidboy moves in water
🔸 Constant Ripples: Created at regular time intervals
🔸 Script-Generated Ripples: Created in code
🔸 Waterfall Ripples: Created by a waterfall object that overlaps the water object
🔹 Sine waves
🔹 Waves Can Affect Rigidbodies: Rigidbodies floating on water follow the undulations of water waves
🔹 Customizable sound and particle effects for each type of ripple (not including the waterfall ripples), with an efficient object pooling system
🔹 Easily create very large (limited to a specific region) or endless water areas with great performance
🔹 Fake perspective effect: Add a sense of depth to your scene by rendering certain objects as partially submerged in water
🔹 Set a solid or gradient color, a texture, or even a texture sheet animation and apply distortion effects, across the water body and/or surface
🔹 Draw the outlines of the surface of the water: water top-edge, surface-level, and submerge-level
🔹 Easily Animate the water size in code (❓)
🔹 6 optimized water shaders:
🔸 4 shaders for the Default Render Pipeline: 1 unlit, and 3 lit shaders (pixel-lit, vertex-lit, and vertex-lit-only-directional-lights)
🔸 2 shaders for URP: 1 unlit and 1 lit shader (supports the 2D Renderer)
💦 Waterfall System: 📚Guide
🔹 Optimized real-time refraction effect
🔹 Can interact with water systems it overlaps, disturbing their surfaces and creating ripples
🔹 Set a solid or gradient color, a texture, or even a texture sheet animation and apply distortion effects, across the waterfall body, left-right edges, and top-bottom edges
🔹 Easily Animate the waterfall size in code (❓)
🔹 6 optimized waterfall shaders:
🔸 4 shaders for the Default Render Pipeline: 1 unlit, and 3 lit shaders (pixel-lit, vertex-lit, and vertex-lit-only-directional-lights)
🔸 2 shaders for URP: 1 unlit and 1 lit shader (supports the 2D Renderer)