MOBILITY: Walk Jog Run - Pivot/Strafe Combo Animations


MOBILITY - Walk/Jog/Run - Pivot/Strafe Combo
A Subset of “MOBILITY: PRO" Mocap Pack

200+ MoCap Animations; A basic set of AAA game-ready animations to move your character around Pivot style always traveling forward, or Strafe style always facing forward.

Update: Rev. 2.7B
New MotusMan_V55 Skeleton and Avatar
All animations set as Humanoid.
New Split Jumps and Turn Loops
Root Motion and In-Place with Custom Attributes (IPC) Animations (See Technical Details)
Various Minor Fixes
True Root Motion (moving reference root) as an option.

View 3D Animations on Sketchfab:
Mobility: Pivot Sketchfab
Mobility: Strafe Sketchfab

View Detailed Motion List Here:
Mobility Pivot - Animation List
Mobility Strafe - Animation List
***NOTE: Naming has changed from previous versions: 
"WALK"/ "RUN"/ "SPRINT" is now "WALK"/ "JOG"/ "RUN".

Watch Demo Video:
NOTE: This is a demo combination of motions from all MOBILITY: not just this pack.
Mobility: Demo Video

This pack is a solid base set of animations to get your Pivot and Strafe style project going. The Motus Man Character was designed with best practices in mind to retain the natural motion provided by the actor.

- Includes three gaits: Walk, Jog and Run with jumping.
- Turning in place and 90/180 degree jukes.
- Aim/Look offsets.
- Transitions from a Standing Idle, the character can take off at any speed and in eight directions, and realistic transitions to Stop and Stand as well.
- Strafing in eight directions.
- Left and Right Backpedaling.
- New version has true Root Motion (moving reference root) as an option, as well as In-place for all - 161 Animations x2 plus Split Jumps
- All animations are .fbx format, standard fbx bone names.

Technical Details

Includes documents with Tips on Avatars and Avatar Adjustments, and "Reference" root motion.
Mocap Online - Unity Animation Notes

Rev. 2.7B Update
New MotusMan_V55 Skeleton and Avatar
All animations set as Humanoid.

True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)
Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document:
Unity IPC Custom Animation Curves

New Updated Split Jumps - Improved Take-Offs, In-Air Loops and Landings.
Turn In-Place Loops - For Standing and Crouching.

***NOTE: Naming has changed from previous versions: 
"WALK"/ "RUN"/ "SPRINT" is now "WALK"/ "JOG"/ "RUN".

Provided Motus Man character is copyright © Motus Digital, LLC