The powerful, top-rated dialogue system used in Disco Elysium, Eternights, Lake, Suzerain, Peglin, Jenny LeClue, and many many more, the Dialogue System for Unity makes it easy to add interactive dialogue and quests to your game. It's a complete, robust solution including a visual node-based editor, dialogue UIs, cutscenes, quest logs, save/load, and more. The core is a lean, efficient conversation system. A large collection of included, optional add-ons make it quick and easy to drop conversations into your project and integrate them with other assets. No scripting required. Complete C# source included.
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Works with all Unity versions 2019+ including 2019, 2020, 2021, 2022 & Unity 6.
✨ Full Featured ✨
- Dynamic, branching conversation trees
- Barks
- Alerts
- Cutscenes (audio, animation, camera cuts, etc.)
- Cinemachine & Timeline integration
- Quick Time Events (QTEs)
- Quest system
- NPC status & relationship system
- Easy language localization
- Save/load without scripting
- Optional Lua scripting and variable system
- Designed for easy integration with existing assets & frameworks
- Comprehensive documentation and tutorials
✨ Powerful Editor ✨
- Visual, node-based dialogue editor
- Importers for articy:draft 1/2/3/X, Arcweave, Celtx, Chat Mapper, Twine, Yarn Spinner, Ink, Neverwinter Nights, JSON, CSV, and other formats
- Export screenplay format, voiceover asset list, CSV, Chat Mapper, and more
- Built-in localization support (or use Unity Localization package or i2 Localization)
✨ Flexible Runtime UIs ✨
- GUI-independent; can work with all GUI systems, with built-in support for Unity UI, NGUI, TextMesh Pro, Super Text Mesh, and more
- Input system-independent; works with Unity Input, Rewired, New Input System, etc.
- Modular interfaces: swap in your own UI or cutscene system
- Several beautiful, fully-customizable UI prefabs to give your project a head start
- Detailed sci-fi environment & animated model
- Works in 2D, 3D, VR, and AR
✨ Easy Integration ✨
Designed for easy integration. Includes drop-in integration into existing frameworks & assets including:
- Adventure Creator
- Action-RPG Starter Kit
- AI Tree
- articy:draft
- Behavior Designer
- Celtx
- Cinema Director
- Cinemachine
- Chat Mapper
- Core GameKit
- Corgi Platformer Engine
- Customizable Sci-fi Holo Interface
- Devion Item & Inventory System
- DoozyUI
- Easy Save
- Emerald AI
- EndlessBook
- FaceFX
- Feel
- FMOD
- Game Kit Controller (integration by GKC dev)
- HUD Navigation System
- I2 Localization
- Ink (by Inkle)
- Invector Third Person Controller
- Inventory Engine
- Inventory Pro
- Lively Chat Bubbles
- Localization Package
- Look Animator
- Love/Hate
- Makinom
- Master Audio
- Motion Controller
- New Input System package
- Now We're Talking
- Opsive Ultimate Character Controllers
- Opsive Ultimate Inventory System
- ORK Framework
- Page Curler
- PlayMaker
- Quest Machine
- Realistic FPS Prefab
- RelationsInspector
- Rewired
- Rog
- Rogo LipSync
- RPG Kit
- RT-Voice
- SALSA with RandomEyes
- SLATE Cinematic Sequencer
- SoulLink Spawner
- Speech Recognition System
- Super Text Mesh
- Talkit
- TextMesh Pro
- Text Animator for Unity
- Timeline
- TopDown Engine
- Twine
- Top-Down RPG Starter Kit
- UFPS
- Ultimate Notification System
- uMMORPG
- UniStorm
- uRPG
- uSurvival
- Visual Scripting package
- Yarn Spinner
- Wwise
- and others
✨ Programmer Friendly ✨ (but no scripting required!)
- Includes complete, thoroughly documented & optimized C# source code
Tested on Windows, Mac, iOS, Android, WebGL, Xbox, PlayStation, Nintendo Switch, Linux.
Bonus packages are available on the Pixel Crushers website.