INPUT is a universal input handler that heavily simplifies input based code, making complicated gamepad setups painless and easy to utilize.
Features:
- Automatic fixing of bad input devices; Gamepad joysticks with non-zero resting positions, non -1 to 1 axis ranges, etc.
- Built-in Input simulation functions for AI and/or computer controlled players.
- Integer based Input indexing (Buttons and Joysticks), for effortless setup and editing during run-time.
- Built-in data management functions to remove the pain of saving and loading input configurations.
- Everything the default Input handler can do, except simpler and easier to edit.
- And more to come in future updates!