Game Booster is a set of scripts to help you create your game in Unity. It has a lot of daily common logic to accelerate your development. There are components to deal with movement, instantiation, destruction, input, score, and lot more.
The main principle of Game Booster is reusability. To achieve this, each component does simple things and can be connected with others components, including your own scripts, to achieve more complex behaviors. Many scripts have UnityEvent fields, which allows you to connect some event with other objects in your scene.
Game Booster is made mainly to programmers, to reduce the amount of repetitive code created. So, it’s a good practice to create scripts that control, or are controlled by, other Game Booster’s components.
The total of 39 components are split into several categories: Basics, Movement, Physics, Collision Detection, Input, Time, Vars, Score, Mechanics, and Audio.
See the documentation here.