Mad Maps is a powerful, integrated collection of tools to solve all of your Unity terrain pipeline needs. It is a workflow that is non-destructive, extensible, flexible, fast and modular. It's been battle-tested for the past 2 years in a professional studio environment, used for creating massive open world levels.
Mad Maps is 3 toolsets for the price of 1! All are tightly integrated to provide a complete solution to level-building.
• The Terrain Wrapper: a layer system for the Unity terrain. Indispensable for seamlessly integrating with existing procedural generation solutions, allowing you to combine procedural generation with handcrafted polish. Organise layers, snapshot and store terrains, create procedural filters, and more. It's Photoshop, but for terrain information.
• World Stamps: for splitting complex levels up into manageable chunks, and easily modify, store and reuse areas to build your map out of modular chunks. It's a copy/paste functionality for your entire world that frees you to iterate.
• Mad Maps Roads: a complete road tool, for easily creating spline-based terrain modifiers. Works seamlessly with the Terrain Wrapper and World Stamp system for a non-destructive workflow. Paint complex road networks, deform the terrain, place/remove objects, and more.
Forum Thread | Documentation | Discord | Demo AssetsFull source code provided!
Currently comes with full integration with MapMagic and Vegetation Studio! As well as easy integration with any tool that writes to the Unity Terrain, including Gaia, World Creator, and more!