Sound Maps introduces a completely new, easier, faster and more accurate way of handling most soundscapes in your scene.
Think of it as "Area Audio Sources" allowing audio to originate from custom area/volume rather than a single source.
Ever tried to create a realistic soundscape for a scene that has elements as forrests, rivers, seashores etc ? It can be a pain with regular Audio Sources and triggers.
SoundMaps steps in by allowing you to easily define 3d mapped areas to handle smooth soundscape variations. Be it looping sounds, multiple random clips, music or a mix of all of them, SoundMaps has your covered.
Can follow a long seashore with realistic directional sound along all the shore then walk towards a forrest and hear the birds singing sounds increasing in volume as you get closer to it, have music playing only when walking a narrow path and volume increasing as you get closer to a landmark... etc...
Sound maps makes it also easy to handle multiple clips, random variations, looping clips and much more making it extremely easy and fast to setup a complex soundscape in a matter of minutes.
In-depth step by step video tutorial showing how to setup the full soundscape for a basic scene using the new Painter tool : https://youtu.be/XpizBlDxXyw